Course Units: 1
Description: This is a multidisciplinary course that invites students from a variety of disciplines to participate in the development of a game design while learning about the underlying architecture of a game engine. Students will customize a broad set of learning goals to their own needs, ranging from the purely artistic to the purely technical. Lecture and workshops will provide a full range of exposure to game development including game engine design, story telling, interactivity, networking for multi-user, 3-D pipeline for games, sound, music and dialog. Each semester will focus on a particular type of game, including but not limited to "Role playing", "First person shooter", "Immersive Learning", "Real world simulation." Students will also address issues of gender and racial equity in the games industry as well as social, ethical and health concerns.
Prerequisite notes: CSC 260 or IMM 270, or permission of the instructor
Required for major/minor:
None
Option for major/minor: Computer Science Major Computer Science Minor
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