Course Units: 1
Description: An introduction to the fundamentals underlying the design of computer graphics software that is platform independent. Takes an algorithmic approach to the study of graphic operations required to create a complex scene and mixes it with a study of the properties of hardware elements used in generating a graphic. The modeling and transformation process is stressed. Topics include 2-D graphic elements and transformations; viewing and clipping; hierarchical modeling; 3-D concepts and objects; solid geometry; 3-D transformations and the viewing pipeline; visible surface detection; and lighting models.
Prerequisite notes: CSC 260 and CSC 310, both with a grade of C or higher
Required for major/minor:
None
Option for major/minor: Computer Science Major Computer Science Minor
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